However, it does launch punishable so avoid being too predictable with it. This low leads to the most damage compared to the others + oki and it is difficult to block responses despite slow start-up. d / b + 1 is the high crushing low that allows you to monitor the MMC. D + 3 is a high crushing low hit with the same properties as the 2nd attack of the ultimate. 1,3 is a high-low string that makes you in a shrinking state. These will be your low slit punches taking advantage of the length of Miguel to destroy the opponent. However, it does give you + frames on both blocks and hit, so incorporate this into good attack pressure before going SAV. The last kick has a lot of delays but is not a prison and is not NC like the first 2 attacks so he can dodge the attack (All 3 hits are high). This character differs from the others in that the 2nd hit is a right-back fist resulting in the track moving to the left. The standard 10-frame sequence of Miguel. This sequence is also considered a 13 frame penalty if the opponent is out of the reach of the 11 frames 2.1 finishers. Hence, you mostly want to use this string sparingly as an option in conjunction with a d / f + 1 or d / f + 1,2 to keep the opponent guessing. Be warned, though, the second punch is high and the string is not blunt, meaning the second blow can be flipped and punished. When hit second high punch has the same number of + frames as a single d / f + 1 and the ability to go into SAV. Use this move to quickly switch to a sav pose for some quick blends. It is mainly used to land and block an opponent and act as the main gateway move of Miguel to enter a sav position (by holding forward) to initiate pressure. This safe mid-slit is the move you will make the most in a match.
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The Original Savage: Key Moves into SAV stance Therefore, distance is very important for this character, and being able to ‘enter’ is the key to gaining the advantage in a match. However, he is ineffective in long-range slot punches, repulsive counter-attacks, and his overall punishment play is very weak, so it should not be within the range of the arm’s reach (or foot). This is achieved through delayed sequences and jabs resulting in CH, long limbs to catch the enemy off guard and hitboxes, and unique animation to knock opponents off. An effective player is often unpredictable and interrupts the opponent’s rhythm. In many ways, his attacking behavior is more spiritual than physical in that his tools facilitate the opponent’s defense and respect Miguel, thus making him worth much more fear than reality. The Original Savage: Key Moves into SAV stance.