- #Status bar ios android how to
- #Status bar ios android apk
- #Status bar ios android install
- #Status bar ios android code
Include the ApplicationChrome.cs script in your project.
#Status bar ios android code
Since Unity doesn't provide the status bar hide feature anymore, this seems a nice, working solution that requires neither writing additional code nor using external building tools.
#Status bar ios android apk
apk demo from the blog post on an Android 9 (Pie) mobile device, and it still works. This means the source is still being maintained. It includes Android-only functions you can call from other scripts in your game to configure the appearance of your application.Īlthough the forum message dates back to 2016 (when Unity 5.2.3 was around) and the blog post dates back to 2015, the latest repo commit occurred in November 2019. The ApplicationChrome.cs script contains some Java code that Unity uses to talk to the low-level Android system APIs. It is Zeh Fernando's ApplicationChrome.cs from the Unity Tidbits repository, whose author also describes in their blog. On the other hand, user OJ3D refers to a script that runs right inside Unity without any additional effort. In this forum thread, Unity Technologies' user Yury-Habets mentions the same Over17's Java class to toggle status bar visibility, but the related repo hasn't been updated since 2018 and may be out of date as of today. You select Gradle as Build System, enable the Export Project checkbox, and click the Export button. The Android export process is straightforward. This way, you can add new features Unity doesn't provide out of the box. You are supposed to integrate Over17's UnityShowAndroidStatusBar code after exporting a Unity game project to Android Studio rather than just building it.
![status bar ios android status bar ios android](https://www.gadgetsay.com/wp-content/uploads/2016/10/Now-You-Can-Get-iOS-LookaLike-Status-Bar-On-Android-Device.png)
Int androidColor = colorClass.CallStatic("argb", alpha, red, green, blue) Using (var colorClass = new AndroidJavaClass("")) Private static int ConvertColorToAndroidColor(Color color) Using (var version = new AndroidJavaClass("android.os.Build$VERSION")) Var unityPlayer = new AndroidJavaClass("com.unit圓d.player.UnityPlayer") Īctivity = unityPlayer.GetStatic("currentActivity") Private static AndroidJavaObject Activity Private static void RunOnUiThread(Action action)Īctivity.Call("runOnUiThread", new AndroidJavaRunnable(action)) Window.Call("setStatusBarColor", androidColor) ĭebug.LogWarning("Changing the status bar color is not supported on Android API lower than Lollipop.") Window.Call("clearFlags", SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN) Int androidColor = ConvertColorToAndroidColor(color) Public static void ShowStatusBar(Color color) Private static AndroidJavaObject activity Private const int SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN = 0x00000400 Private const int MinStatusBarColorApi = 21
![status bar ios android status bar ios android](https://s3-alpha.figma.com/hub/file/754037238/e4a72d04-c7f6-42b5-ad7c-a19f7a8ae3b7-cover.png)
Screen.fullScreen = false //Should be unnecessary unless you changed itĪndroidUtility.ShowStatusBar(Color.black) It shows the status bar in the color of your choice. It should work fine, but I no longer maintain it. I wrote this for a project a few years ago.
![status bar ios android status bar ios android](https://www.lifewire.com/thmb/-AmqxIyTcOj3gIJek19aXX0dTmg=/1079x504/filters:no_upscale():max_bytes(150000):strip_icc()/002_Android_Icons-5ff12e39e5454a8e870db554753a80c5.jpg)
I usually just build with the "Build" button from the Unity editor.
#Status bar ios android how to
I also just found this sample GitHub repo which looks like it was designed for this, but I don't understand what they mean about how to build it. I see it possible to get the height of the status bar here but this is not Unity specific code and I'm not sure how to use it or limit the Unity window size according to this StackOverflow question. In iOS, I am told there is an option for "Status Bar Hidden" which I haven't tested yet but should hopefully do in iOS.įor example, is there some way to "sense" from inside Unity how many pixels the height of the Android status bar is and then restrict the window to not cover it? However, I see no option to show/hide the top status bar.
#Status bar ios android install
Currently, when I build it and install it (for example from APK to Android) it loads completely full screen covering up the top phone status bar which usually shows the time, network signal, wifi icons, etc.įor Android, I see an option in Project Settings > Player for "Hide Navigation Bar" - unchecking this I believe lets you see the bottom on-screen navigation buttons like home, back, etc. I am making an Android/iOS mobile app in Unity.